Method GetLookAtPointAndSetTrackedPoint
GetLookAtPointAndSetTrackedPoint(Vector3, Vector3, float)
Apply the target offsets to the target location. Also set the TrackedPoint property, taking lookahead into account.
Declaration
protected virtual Vector3 GetLookAtPointAndSetTrackedPoint(Vector3 lookAt, Vector3 up, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | lookAt | The unoffset LookAt point |
Vector3 | up | Currest effective world up |
float | deltaTime | Current effective deltaTime |
Returns
Type | Description |
---|---|
Vector3 | The LookAt point with the offset applied |