Field Brain
This is the CinemachineBrain emitting the events. If null and the current GameObject has a CinemachineBrain component, that component will be used.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This is the CinemachineBrain emitting the events. If null and the current GameObject has a CinemachineBrain component, that component will be used.")]
public CinemachineBrain Brain
Returns
Type | Description |
---|---|
CinemachineBrain |