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    Field WorldUpOverride

    If set, this object's Y axis will define the world-space Up vector for all the virtual cameras. This is useful in top-down game environments. If not set, Up is world-space Y.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("If set, this object's Y axis will define the world-space Up vector for all the virtual cameras.  This is useful for instance in top-down game environments.  If not set, Up is world-space Y.  Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")]
    [FormerlySerializedAs("m_WorldUpOverride")]
    public Transform WorldUpOverride
    Returns
    Type Description
    Transform
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