Field WorldUpOverride
If set, this object's Y axis will define the world-space Up vector for all the virtual cameras. This is useful in top-down game environments. If not set, Up is world-space Y.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("If set, this object's Y axis will define the world-space Up vector for all the virtual cameras. This is useful for instance in top-down game environments. If not set, Up is world-space Y. Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")]
[FormerlySerializedAs("m_WorldUpOverride")]
public Transform WorldUpOverride
Returns
Type | Description |
---|---|
Transform |