Field UpdateMethod
Depending on how the target objects are animated, adjust the update method to minimize the potential jitter. Use FixedUpdate if all your targets are animated with for RigidBody animation. SmartUpdate will choose the best method for each virtual camera, depending on how the target is animated.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("The update time for the vcams. Use FixedUpdate if all your targets are animated during FixedUpdate (e.g. RigidBodies), LateUpdate if all your targets are animated during the normal Update loop, and SmartUpdate if you want Cinemachine to do the appropriate thing on a per-target basis. SmartUpdate is the recommended setting")]
[FormerlySerializedAs("m_UpdateMethod")]
public CinemachineBrain.UpdateMethods UpdateMethod
Returns
Type | Description |
---|---|
CinemachineBrain.UpdateMethods |