Field ShowDebugText
When enabled, the current camera and blend will be indicated in the game window, for debugging.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("When enabled, the current camera and blend will be indicated in the game window, for debugging")]
[FormerlySerializedAs("m_ShowDebugText")]
public bool ShowDebugText
Returns
Type | Description |
---|---|
bool |