Field IgnoreTimeScale
When enabled, the cameras will always respond in real-time to user input and damping, even if the game is running in slow motion
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("When enabled, the cameras will always respond in real-time to user input and damping, even if the game is running in slow motion")]
[FormerlySerializedAs("m_IgnoreTimeScale")]
public bool IgnoreTimeScale
Returns
Type | Description |
---|---|
bool |