Struct CinemachineBlendDefinition
Definition of a Camera blend. This struct holds the information necessary to generate a suitable AnimationCurve for a Cinemachine Blend.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public struct CinemachineBlendDefinition
Constructors
| Name | Description |
|---|---|
| CinemachineBlendDefinition(Styles, float) | Constructor |
Fields
| Name | Description |
|---|---|
| CustomCurve | A user-defined AnimationCurve, used only if style is Custom. Curve MUST be normalized, i.e. time range [0...1], value range [0...1]. |
| Style | The shape of the blend curve. |
| Time | The duration (in seconds) of the blend, if not a cut. |
Properties
| Name | Description |
|---|---|
| BlendCurve | A normalized AnimationCurve specifying the interpolation curve for this camera blend. Y-axis values must be in range [0,1] (internally clamped within Blender) and time must be in range of [0, 1]. |
| BlendTime | Get the duration of the blend, in seconds. Will return 0 if blend style is a cut. |