docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method UpdateCameraState

    UpdateCameraState(Vector3, float)

    Make sure the source cameras get updated.

    Declaration
    public void UpdateCameraState(Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    Vector3 worldUp

    Default world up. Individual vcams may modify this

    float deltaTime

    Time increment used for calculating time-based behaviours (e.g. damping)

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)