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    Field RotationDampingBypass

    This is a way for the Body component to set a bypass hint for aim damping, useful for when the body needs to rotate its point of view, but does not want interference from the aim damping. The value is the amount that the camera has been rotated, in world coords.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public Quaternion RotationDampingBypass
    Returns
    Type Description
    Quaternion
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