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    Struct CameraState.CustomBlendableItems

    Custom Blendables are a way to attach opaque custom data to a CameraState and have their weights blend along with the camera weights. For efficiency, a fixed number of slots are provided, plus a (more expensive) overflow list. The base system manages but otherwise ignores this data - it is intended for extension modules.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public struct CameraState.CustomBlendableItems
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