Struct CameraState.CustomBlendableItems
Custom Blendables are a way to attach opaque custom data to a CameraState and have their weights blend along with the camera weights. For efficiency, a fixed number of slots are provided, plus a (more expensive) overflow list. The base system manages but otherwise ignores this data - it is intended for extension modules.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public struct CameraState.CustomBlendableItems