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    Struct CameraState.CustomBlendableItems.Item

    Opaque structure represent extra blendable stuff and its weight. The base system ignores this data - it is intended for extension modules

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public struct CameraState.CustomBlendableItems.Item

    Fields

    Name Description
    Custom

    The custom stuff that the extension module will consider

    Weight

    The weight of the custom stuff. Must be 0...1

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