Enum CameraState.BlendHints
These hints can be or'ed together to influence how blending is done, and how state is applied to the camera
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public enum CameraState.BlendHints
Fields
Name | Description |
---|---|
CylindricalPositionBlend | Cylindrical blend about the LookAt target (if any) |
FreezeWhenBlendingOut | When blending out from this camera, use a snapshot of its outgoing state instead of a live state |
IgnoreLookAtTarget | Ignore the LookAt target and just slerp the orientation |
InheritPosition | When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera |
NoLens | This state does not affect the lens |
NoOrientation | This state does not affect the camera rotation |
NoPosition | This state does not affect the camera position |
NoTransform | Combination of NoPosition and NoOrientation |
Nothing | Normal state blending |
ScreenSpaceAimWhenTargetsDiffer | Radial blend when the LookAt target changes(if any) |
SphericalPositionBlend | Spherical blend about the LookAt target (if any) |