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    Enum CameraState.BlendHints

    These hints can be or'ed together to influence how blending is done, and how state is applied to the camera

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public enum CameraState.BlendHints

    Fields

    Name Description
    CylindricalPositionBlend

    Cylindrical blend about the LookAt target (if any)

    FreezeWhenBlendingOut

    When blending out from this camera, use a snapshot of its outgoing state instead of a live state

    IgnoreLookAtTarget

    Ignore the LookAt target and just slerp the orientation

    InheritPosition

    When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera

    NoLens

    This state does not affect the lens

    NoOrientation

    This state does not affect the camera rotation

    NoPosition

    This state does not affect the camera position

    NoTransform

    Combination of NoPosition and NoOrientation

    Nothing

    Normal state blending

    ScreenSpaceAimWhenTargetsDiffer

    Radial blend when the LookAt target changes(if any)

    SphericalPositionBlend

    Spherical blend about the LookAt target (if any)

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