Field m_InvertInput
If checked, then the raw value of the input axis will be inverted before it is used.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[FormerlySerializedAs("m_InvertAxis")]
[Tooltip("If checked, then the raw value of the input axis will be inverted before it is used")]
public bool m_InvertInput
Returns
Type | Description |
---|---|
bool |