Body properties
Use the Body properties to specify the algorithm that moves the Virtual Camera in the Scene. To rotate the camera, set the Aim properties.
Cinemachine includes these algorithms for moving a Virtual Camera:
- Do Nothing: does not move the Virtual Camera.
- 3rd Person follow: Pivots the camera horizontally and vertically around the player, to the Follow target.
- Framing Transposer: moves in a fixed screen-space relationship to the Follow target.
- Hard Lock to Target: uses the same position at the Follow target.
- Orbital Transposer: moves in a variable relationship to the Follow target, optionally accepting player input.
- Tracked Dolly: moves along a predefined path.
- Transposer: moves in a fixed relationship to the Follow target.