Setting up Virtual Cameras
In your project, organize your Scene Hierarchy to have a single Unity camera with a CinemachineBrain component and many Virtual Cameras.
To add a Virtual Camera to a Scene:
In the Unity menu, choose GameObject > Cinemachine > Virtual Camera.
Unity adds a new GameObject with a Cinemachine Virtual Camera component. If necessary, Unity also adds a Cinemachine Brain component to the Unity camera GameObject for you.
Use the Follow property to specify a GameObject to follow.
The Virtual Camera automatically positions the Unity camera relative to this GameObject at all times, even as you move it in the Scene.
Use the Look At property to specify the GameObject that the Virtual Camera should aim at.
The Virtual Camera automatically rotates the Unity camera to face this GameObject at all times, even as you move it in the Scene.
Customize the Virtual Camera as needed.
Choose the algorithm for following and looking at, and adjust settings such as the follow offset, the follow damping, the screen composition, and the damping used when re-aiming the camera.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.