Cinemachine Dolly Cart
Cinemachine Dolly Cart is a component that constrains the transform of its GameObject to a Cinemachine Path or Cinemachine Smooth Path. Use it to animate a GameObject along a path, or as a Follow target for Virtual Cameras.
Properties:
Property: |
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Function: |
Path |
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The path to follow. |
Update Method |
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When to move the cart when velocity is non-zero. Use Update for normal MonoBehaviour updating, Fixed Update for updates in sync with the Physics module, FixedUpdate() . |
Position Units |
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The unit of measure for Position. |
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Path Units |
Use waypoints along the path. The value 0 represents the first waypoint on the path, 1 is the second waypoint, and so on. |
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Distance |
Use distance along the path. The path is sampled according to the Resolution property of the path. Cinemachine creates a distance lookup table, which it stores in an internal cache. |
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Normalized |
Use the beginning and end of the path. The value 0 represents the beginning of the path, 1 is the end of the path. |
Speed |
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Move the cart with this speed. The value is interpreted according to Position Units. |
Position |
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The position along the path to place the cart. This can be animated directly or, if the speed is non-zero, will be updated automatically. The value is interpreted according to Position Units. |
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