Class SaveDuringPlay
For all registered object types, record their state when exiting Play Mode, and restore that state to the objects in the scene. This is a very limited implementation which has not been rigorously tested with many objects types. It's quite possible that not everything will be saved.
This class is expected to become obsolete when Unity implements this functionality in a more general way.
To use this class, drop this script into your project, and add the [SaveDuringPlay] attribute to your class.
Note: if you want some specific field in your class NOT to be saved during play, add a property attribute whose class name contains the string "NoSaveDuringPlay" and the field will not be saved.
Namespace: SaveDuringPlay
Syntax
[InitializeOnLoad]
public class SaveDuringPlay
Fields
kEnabledKey
Editor preferences key for SaveDuringPlay enabled
Declaration
public static string kEnabledKey
Field Value
Type | Description |
---|---|
String |
OnHotSave
If you need to get notified before state is collected for hotsave, this is the place
Declaration
public static SaveDuringPlay.OnHotSaveDelegate OnHotSave
Field Value
Type | Description |
---|---|
SaveDuringPlay.OnHotSaveDelegate |
Properties
Enabled
Enabled status for SaveDuringPlay.
This is a global setting, saved in Editor Prefs
Declaration
public static bool Enabled { get; set; }
Property Value
Type | Description |
---|---|
Boolean |