Class HeadingTracker
Tracks an object's velocity with a filter to determine a reasonably
steady direction for the object's current trajectory.
Inheritance
HeadingTracker
Syntax
public class HeadingTracker
Constructors
HeadingTracker(Int32)
Construct a heading tracker with a given filter size
Declaration
public HeadingTracker(int filterSize)
Parameters
Type |
Name |
Description |
Int32 |
filterSize |
The size of the filter. The larger the filter, the
more constanct (and laggy) is the heading. 30 is pretty big.
|
Properties
FilterSize
Get the current filter size
Declaration
public int FilterSize { get; }
Property Value
Methods
Add(Vector3)
Add a new velocity frame. This should be called once per frame,
unless the velocity is zero
Declaration
public void Add(Vector3 velocity)
Parameters
Type |
Name |
Description |
Vector3 |
velocity |
The object's velocity this frame
|
DecayHistory()
Decay the history. This should be called every frame.
Declaration
public void DecayHistory()
GetReliableHeading()
Get the filtered heading.
Declaration
public Vector3 GetReliableHeading()
Returns
Type |
Description |
Vector3 |
The filtered direction of motion
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.