Namespace Cinemachine.PostFX
Classes
This behaviour is a liaison between Cinemachine with the Post-Processing v2 module. You must
have the Post-Processing V2 stack package installed in order to use this behaviour.
As a component on the Virtual Camera, it holds
a Post-Processing Profile asset that will be applied to the Unity camera whenever
the Virtual camera is live. It also has the optional functionality of animating
the Focus Distance and DepthOfField properties of the Camera State, and
applying them to the current Post-Processing profile, provided that profile has a
DepthOfField effect that is enabled.
This behaviour is a liaison between Cinemachine with the Post-Processing v3 module.
As a component on the Virtual Camera, it holds
a Post-Processing Profile asset that will be applied to the Unity camera whenever
the Virtual camera is live. It also has the optional functionality of animating
the Focus Distance and DepthOfField properties of the Camera State, and
applying them to the current Post-Processing profile, provided that profile has a
DepthOfField effect that is enabled.
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