Struct CinemachineVirtualCameraBase.TransitionParams
Collection of parameters that influence how this virtual camera transitions from
other virtual cameras
Syntax
[Serializable]
public struct TransitionParams
Fields
m_BlendHint
Hint for blending positions to and from this virtual camera
Declaration
[Tooltip("Hint for blending positions to and from this virtual camera")]
[FormerlySerializedAs("m_PositionBlending")]
public CinemachineVirtualCameraBase.BlendHint m_BlendHint
Field Value
m_InheritPosition
When this virtual camera goes Live, attempt to force the position to be the same as the current position of the Unity Camera
Declaration
[Tooltip("When this virtual camera goes Live, attempt to force the position to be the same as the current position of the Unity Camera")]
public bool m_InheritPosition
Field Value
m_OnCameraLive
This event fires when the virtual camera goes Live
Declaration
[Tooltip("This event fires when the virtual camera goes Live")]
public CinemachineBrain.VcamActivatedEvent m_OnCameraLive
Field Value
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.