About Cinemachine Using Cinemachine Using Virtual Cameras Setting Virtual Camera properties Body properties Transposer Do Nothing Framing Transposer Orbital Transposer Tracked Dolly Hard Lock to Target Aim properties Composer Group Composer Do Nothing POV Same As Follow Target Hard Look At Noise properties Working with noise profiles Blending between Virtual Cameras Managing and grouping Virtual Cameras Cinemachine Free Look Cinemachine Mixing Camera Cinemachine Blend List Camera Cinemachine Clear Shot Cinemachine State-Driven camera Virtual Camera extensions Extensions for avoiding collisions and evaluating shots Cinemachine Collider Cinemachine Confiner Cinemachine Confiner2D Follow Zoom extension Pixel Perfect extension Post Processing extension Volume Settings extension Storyboard extension 3rd Person Aim extension Recomposer extension Saving in Play Mode Using dolly paths Cinemachine Path Cinemachine Smooth Path Cinemachine Dolly Cart Multiple Unity cameras Cinemachine External Camera Cinemachine Target Group Cinemachine Brain Cinemachine and Timeline Cinemachine and 2D graphics Cinemachine and top-down games Alternative Input Systems Cinemachine Impulse Cinemachine Impulse Sources Cinemachine Collision Impulse Source Cinemachine Impulse Source Raw Vibration Signals Using Noise Profiles Using Fixed Signals Cinemachine Impulse Listener Filtering impulses