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    • About Cinemachine
      • Using Cinemachine
      • Using Virtual Cameras
        • Setting Virtual Camera properties
          • Body properties
            • Transposer
            • Do Nothing
            • Framing Transposer
            • Orbital Transposer
            • Tracked Dolly
            • Hard Lock to Target
          • Aim properties
            • Composer
            • Group Composer
            • Do Nothing
            • POV
            • Same As Follow Target
            • Hard Look At
          • Noise properties
            • Working with noise profiles
        • Blending between Virtual Cameras
        • Managing and grouping Virtual Cameras
          • Cinemachine Free Look
          • Cinemachine Mixing Camera
          • Cinemachine Blend List Camera
          • Cinemachine Clear Shot
          • Cinemachine State-Driven camera
        • Virtual Camera extensions
          • Extensions for avoiding collisions and evaluating shots
            • Cinemachine Collider
            • Cinemachine Confiner
            • Cinemachine Confiner2D
          • Follow Zoom extension
          • Pixel Perfect extension
          • Post Processing extension
          • Volume Settings extension
          • Storyboard extension
          • 3rd Person Aim extension
          • Recomposer extension
        • Saving in Play Mode
        • Using dolly paths
          • Cinemachine Path
          • Cinemachine Smooth Path
          • Cinemachine Dolly Cart
        • Multiple Unity cameras
        • Cinemachine External Camera
        • Cinemachine Target Group
      • Cinemachine Brain
      • Cinemachine and Timeline
      • Cinemachine and 2D graphics
      • Cinemachine and top-down games
      • Alternative Input Systems
      • Cinemachine Impulse
        • Cinemachine Impulse Sources
          • Cinemachine Collision Impulse Source
          • Cinemachine Impulse Source
        • Raw Vibration Signals
          • Using Noise Profiles
          • Using Fixed Signals
        • Cinemachine Impulse Listener
        • Filtering impulses
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