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    Namespace Global Namespace

    Classes

    ActivateOnKeypress

    AimReticle

    Reticle control for when the aiming is inaccurate. Inaccuracy is shown by pulling apart the aim reticle.

    CameraMagnetProperty

    CameraMagnetTargetController

    CameraPositionTests

    CamerasBlendingTests

    CharacterMovementNoCamera

    CinemachineCameraOffset

    An add-on module for Cinemachine Virtual Camera that adds a final offset to the camera

    CinemachineRecomposer

    An add-on module for Cinemachine Virtual Camera that adds a final tweak to the camera comnposition. It is intended for use in a Timeline context, where you want to hand-adjust the output of procedural or recorded camera aiming.

    CinemachineShot

    Internal use only. Not part of the public API.

    CinemachineTouchInputMapper

    This is an add-on behaviour that globally maps the touch control to standard input channels, such as mouse X and mouse Y. Drop it on any game object in your scene.

    CinemachineTrack

    Timeline track for Cinemachine virtual camera activation

    Confiner2DUnitTests

    DampingTests

    MoveAimTarget

    PlayerLookAt

    PlayerMove

    PlayerMovement

    PlayerMoveOnSphere

    PlayerMovePhysics

    PointAtAimTarget

    RuntimeDampingTest

    ScriptableObjectUtilityTests

    SimpleElevator

    Moves transform between minY and maxY with the specified speed.

    SpawnInCircle

    TagChanger

    UnityVectorExtensionTests

    Enums

    PlayerMove.ForwardMode

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