Class CinemachineDebug
Manages onscreen positions for Cinemachine debugging output
Namespace: Cinemachine.Utility
Syntax
public class CinemachineDebug : object
Fields
OnGUIHandlers
Delegate for OnGUI debugging.
This will be called by the CinemachineBrain in its OnGUI (editor only)
Declaration
public static CinemachineDebug.OnGUIDelegate OnGUIHandlers
Field Value
Type | Description |
---|---|
CinemachineDebug.OnGUIDelegate |
Methods
GetScreenPos(Object, String, GUIStyle)
Reserve an on-screen rectangle for debugging output.
Declaration
public static Rect GetScreenPos(Object client, string text, GUIStyle style)
Parameters
Type | Name | Description |
---|---|---|
Object | client | The client caller. This is used as a handle. |
String | text | Sample text, for determining rectangle size |
GUIStyle | style | What style will be used to draw, used here for determining rect size |
Returns
Type | Description |
---|---|
Rect | An area on the game screen large enough to print the text in the style indicated |
ReleaseScreenPos(Object)
Release a screen rectangle previously obtained through GetScreenPos()
Declaration
public static void ReleaseScreenPos(Object client)
Parameters
Type | Name | Description |
---|---|---|
Object | client | The client caller. Used as a handle. |
ReturnToPool(StringBuilder)
Return a StringBuilder to the preallocated pool
Declaration
public static void ReturnToPool(StringBuilder sb)
Parameters
Type | Name | Description |
---|---|---|
StringBuilder | sb | The string builder object to return to the pool |
SBFromPool()
Get a preallocated StringBuilder from the pool
Declaration
public static StringBuilder SBFromPool()
Returns
Type | Description |
---|---|
StringBuilder | The preallocated StringBuilder from the pool. |