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    Class CinemachineFadeOutNearbyObjects

    An example add-on module for Cinemachine Virtual Camera for controlling the FadeOut shader included in our example package.

    Inheritance
    Object
    CinemachineExtension
    CinemachineFadeOutNearbyObjects
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.VirtualCamera
    CinemachineExtension.Awake()
    CinemachineExtension.OnEnable()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.ConnectToVcam(Boolean)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, CameraState, Single)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, CameraState, Single)
    CinemachineExtension.OnTargetObjectWarped(Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(ICinemachineCamera)
    CinemachineExtension.GetAllExtraStates<T>()
    Namespace: Cinemachine.Examples
    Syntax
    public class CinemachineFadeOutNearbyObjects : CinemachineExtension

    Fields

    m_FadeOutMaterial

    Material using the FadeOut shader.

    Declaration
    public Material m_FadeOutMaterial
    Field Value
    Type Description
    Material

    m_LookAtTargetRadius

    Radius of the look at target.

    Declaration
    public float m_LookAtTargetRadius
    Field Value
    Type Description
    Single

    m_MaxDistance

    Maximum distance to have fading out effect in front of the camera.

    Declaration
    public float m_MaxDistance
    Field Value
    Type Description
    Single

    m_MinDistance

    Minimum distance to have fading out effect in front of the camera.

    Declaration
    public float m_MinDistance
    Field Value
    Type Description
    Single

    m_SetToCameraToLookAtDistance

    If true, m_MaxDistance will be set to distance between this virtual camera and LookAt target minus m_LookAtTargetRadius.

    Declaration
    public bool m_SetToCameraToLookAtDistance
    Field Value
    Type Description
    Boolean

    Methods

    PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)

    Updates FadeOut shader on the specified FadeOutMaterial.

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    Single deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)
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    Generated by DocFX on 18 October 2023