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    Class CinemachineStoryboard

    An add-on module for Cinemachine Virtual Camera that places an image in screen space over the camera's output.

    Inheritance
    Object
    CinemachineExtension
    CinemachineStoryboard
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.VirtualCamera
    CinemachineExtension.Awake()
    CinemachineExtension.OnEnable()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, CameraState, Single)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, CameraState, Single)
    CinemachineExtension.OnTargetObjectWarped(Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(ICinemachineCamera)
    CinemachineExtension.GetAllExtraStates<T>()
    Namespace: Cinemachine
    Syntax
    public class CinemachineStoryboard : CinemachineExtension

    Fields

    m_Alpha

    The opacity of the image. 0 is transparent, 1 is opaque

    Declaration
    public float m_Alpha
    Field Value
    Type Description
    Single

    m_Aspect

    How to handle differences between image aspect and screen aspect

    Declaration
    public CinemachineStoryboard.FillStrategy m_Aspect
    Field Value
    Type Description
    CinemachineStoryboard.FillStrategy

    m_Center

    The screen-space position at which to display the image. Zero is center

    Declaration
    public Vector2 m_Center
    Field Value
    Type Description
    Vector2

    m_Image

    The image to display

    Declaration
    public Texture m_Image
    Field Value
    Type Description
    Texture

    m_MuteCamera

    If checked, Camera transform will not be controlled by this virtual camera

    Declaration
    public bool m_MuteCamera
    Field Value
    Type Description
    Boolean

    m_Rotation

    The screen-space rotation to apply to the image

    Declaration
    public Vector3 m_Rotation
    Field Value
    Type Description
    Vector3

    m_Scale

    The screen-space scaling to apply to the image

    Declaration
    public Vector2 m_Scale
    Field Value
    Type Description
    Vector2

    m_ShowImage

    If checked, the specified image will be displayed as an overlay over the virtual camera's output

    Declaration
    public bool m_ShowImage
    Field Value
    Type Description
    Boolean

    m_SplitView

    Wipe the image on and off horizontally

    Declaration
    public float m_SplitView
    Field Value
    Type Description
    Single

    m_SyncScale

    If checked, X and Y scale are synchronized

    Declaration
    public bool m_SyncScale
    Field Value
    Type Description
    Boolean

    s_StoryboardGlobalMute

    If checked, all storyboards are globally muted

    Declaration
    public static bool s_StoryboardGlobalMute
    Field Value
    Type Description
    Boolean

    Methods

    ConnectToVcam(Boolean)

    Connect to virtual camera. Adds/removes listener

    Declaration
    protected override void ConnectToVcam(bool connect)
    Parameters
    Type Name Description
    Boolean connect

    True if connecting, false if disconnecting

    Overrides
    CinemachineExtension.ConnectToVcam(Boolean)

    PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)

    Callback to display the image

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    Single deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)
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