docs.unity3d.com
    Show / Hide Table of Contents

    Class Cinemachine3rdPersonAim

    An add-on module for Cinemachine Virtual Camera that forces the LookAt point to the center of the screen, based on the Follow target's orientation, cancelling noise and other corrections. This is useful for third-person style aim cameras that want a dead-accurate aim at all times, even in the presence of positional or rotational noise.

    Inheritance
    Object
    CinemachineExtension
    Cinemachine3rdPersonAim
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.VirtualCamera
    CinemachineExtension.Awake()
    CinemachineExtension.OnEnable()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.ConnectToVcam(Boolean)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, CameraState, Single)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, CameraState, Single)
    CinemachineExtension.OnTargetObjectWarped(Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(ICinemachineCamera)
    CinemachineExtension.GetAllExtraStates<T>()
    Namespace: Cinemachine
    Syntax
    public class Cinemachine3rdPersonAim : CinemachineExtension

    Fields

    AimCollisionFilter

    Objects on these layers will be detected.

    Declaration
    public LayerMask AimCollisionFilter
    Field Value
    Type Description
    LayerMask

    AimDistance

    How far to project the object detection ray.

    Declaration
    public float AimDistance
    Field Value
    Type Description
    Single

    AimTargetReticle

    This 2D object will be positioned in the game view over the raycast hit point, if any, or will remain in the center of the screen if no hit point is detected. May be null, in which case no on-screen indicator will appear.

    Declaration
    public RectTransform AimTargetReticle
    Field Value
    Type Description
    RectTransform

    IgnoreTag

    Objects with this tag will be ignored.
    It is a good idea to set this field to the target's tag.

    Declaration
    public string IgnoreTag
    Field Value
    Type Description
    String

    Methods

    OnTransitionFromCamera(ICinemachineCamera, Vector3, Single)

    Notification that this virtual camera is going live.

    Declaration
    public override bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    ICinemachineCamera fromCam

    The camera being deactivated. May be null.

    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    Single deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Returns
    Type Description
    Boolean

    True to request a vcam update of internal state

    Overrides
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single)

    PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)

    Sets the ReferenceLookAt to be the result of a raycast in the direction of camera forward. If an object is hit, point is placed there, else it is placed at AimDistance.

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    Single deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023