[Serializable]
public struct CinemachineInputAxisDriver
Fields
Declaration
[Tooltip("The amount of time in seconds it takes to accelerate to a higher speed")]
public float accelTime
Field Value
Declaration
[Tooltip("The amount of time in seconds it takes to decelerate to a lower speed")]
public float decelTime
Field Value
Declaration
[Tooltip("The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Axis Name and have the value driven by the internal Input Manager")]
public float inputValue
Field Value
Declaration
[Tooltip("Multiply the input by this amount prior to processing. Controls the input power.")]
public float multiplier
Field Value
Declaration
[Tooltip("The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis")]
public string name
Field Value
Methods
Declaration
public bool Update(float deltaTime, ref AxisBase axis)
Parameters
Returns
Support for legacy AxisState struct
Declaration
public bool Update(float deltaTime, ref AxisState axis)
Parameters
Returns
Declaration