Body properties | Cinemachine | 2.4.0
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    Body properties

    Use the Body properties to specify the algorithm that moves the Virtual Camera in the Scene. To rotate the camera, set the Aim properties.

    __Body__ properties, with the __Transposer__ algorithm (red)

    Cinemachine includes these algorithms for moving a Virtual Camera:

    • Transposer: moves in a fixed relationship to the Follow target.
    • Do Nothing: does not move the Virtual Camera.
    • Framing Transposer: moves in a fixed screen-space relationship to the Follow target.
    • Orbital Transposer: moves in a variable relationship to the Follow target, optionally accepting player input.
    • Tracked Dolly: moves along a predefined path.
    • Hard Lock to Target: uses the same position at the Follow target.
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