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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [2.3.4] - 2019-05-22

    PostProcessing V3 and bugfixes

    • Added support for PostProcessing V3 - now called CinemachineVolumeSttings
    • Added CinemachineCore.GetBlendOverride delegate to allow applications to override any vcam blend when it happens
    • When a blend is cancelled by the opposite blend, reduce the blend time
    • Orthographic cameras allow a Near Clip of 0
    • Timeline won't auto-create CM brains when something dragged onto it
    • Confiner: Improvement in automatic path invalidation when number of path points path changes
    • Added CinemachineInpuitAxisDriver utility for overriding the default AxisState behaviour
    • CinemachineCameraOffset: added customizable stage for when to apply the offset
    • Added Loop option to BlendList Camera
    • Improved Lookahead: does not automatically recenter
    • Brain no longer applies time scaling to fixed delta
    • Added dependency on Unity.ugui (2019.2 and up)
    • Bugfix: potential endless loop when using Ignore tag in Collider
    • Bugfix: Allow externally-driven FeeLook XAxis to work properly with SimpleFollow
    • Bugfix: vcams with noise would sometimes show one noiseless frame when they were activated and standby update was not Always
    • Bugfix: Generate a cut event if cutting to a blend-in-progess (fogbugz 1150847)
    • Bugfix: reset lens shift if not physical camera
    • Bugfix: Collider must consider actual target position, not lookahead position
    • Bugfix: FreeLook heading RecenterNow was not working
    • Bugfix: lookahead now takes the overridden Up into account
    • Bugfix: screen composer guides drawn in wrong place for picture-in-picture
    • Bugfix: FreeLook now draws only 1 active composer guide at a time (fogbugz 1138263)
    • Bugfix: cameras sometimes snapped when interrupting blends
    • Bugfix: Path handles no longer scale with the path object
    • Bugfix: Framing Transposer Center on Activate was not working properly (fogbugz 1129824)
    • Bugfix: FreeLook inherit position
    • Bugfix: collider was pushing camera too far if there were multiple overlapping obstacles
    • Bugfix: use IsAssignableFrom instead of IsSubclass in several places
    • Bugfix: when interrupting a blend in progress, Cut was not respected
    • Bugfix: collider minimum occlusion time and smoothing time interaction
    • Bugfix: TargetGroup.RemoveMember error (fogbugz 1119028)
    • Bugfix: TargetGroup member lerping jerk when member weight near 0
    • Bugfix: Transposer angular damping should be 0 only if binding mode not LockToTarget

    [2.3.3] - 2019-01-08

    Temporary patch to get around a Unity bug in conditional dependencies

    • Removed Cinemachine.Timeline namespace, as a workaround for fogbugz 1115321

    [2.3.1] - 2019-01-07

    Bugfixes

    • Added timeline dependency
    • OnTargetObjectWarped no longer generates garbage

    [2.3.0] - 2018-12-20

    Support for Unity 2019.1

    • Added dependency on new unity.timeline
    • Added conditional dependence on PostProcessingV2
    • No copying CM gizmo into assets folder
    • FreeLook: if inherit position from similar FreeLooks, bypass damping
    • Timeline: improve handling when vcam values are tweaked inside shot inspector (fogbugz 1109024)

    [2.2.8] - 2018-12-10

    Bugfixes, optimizations, and some experimental stuff

    • Transposer: added Angular Damping Mode, to support quaternion calculations in gimbal-lock situations
    • Framing Transposer and Group Transposer: group composing bugfixes, respect min/max limits
    • Added ConemachineCameraOffset extension, to offset the camera a fixed distance at the end of the pipeline
    • Dolly Cart: added support for LateUpdate
    • State-driven-camera: added [NoSaveDuringPlay] to Animated Target and Layer Index
    • Added AxisState.Recentering.RecenterNow() API call to skip wait time and start recentering now (if enabled)
    • Added NoLens blend hint, to leave camera Lens settings alone
    • Updated documentation (corrections, and relocation to prevent importing)
    • Upgrade: added support for nested prefabs in Unity 2018.3 (fogbugz 1077395)
    • Optimization: position predictor is more efficient
    • Optimization: Composer caches some calculations
    • Optimization: Fix editor slowdown when Lens Presets asset is missing
    • Experimental: Optional new damping algorithm: attempt to reduce sensitivity to variable framerate
    • Experimental: Optional new extra-efficient versions of vcam and FreeLook (not back-compatible)
    • Timeline: play/pause doesn't kick out the timeline vcam
    • Path editor: make sure game view gets updated when a path waypoint is dragged in the scene view
    • Composer guides are shown even if Camera is attached to a renderTexture
    • Bugfix: allow impulse definition to be a non-public field (property drawer was complaining)
    • Bugfix: added null check for when there is no active virtual camera
    • Bugfix: CollisionImpulseSource typo in detection of 2D collider
    • Bugfix: PasteComponentValues to prefab vcams and FreeLooks were corrupting scene and prefabs
    • Bugfix: Timeline mixer was glitching for single frames at the end of blends
    • Bugfix: Added OnTransitionFromCamera() to POV and OrbitalTransposer, to transition axes intelligently
    • Regression fix: if no active vcam, don't set the Camera's transform

    [2.2.7] - 2018-07-24

    Mostly bugfixes

    • Bugfix: fogbugz case 1053595: Cinemachine Collider leaves hidden collider at origin that interferes with scene objects
    • Bugfix: fogbugz case 1063754: empty target group produces console messages
    • Bugfix: FreeLook Paste Component Values now pastes the CM subcomponents as well
    • Bugfix: added extra null checks to support cases where current vcam is dynamically deleted
    • Bugfix: reset BlendList when enabled
    • Regression fix: FreeLook axis values get transferred when similar vcams transition
    • Bugfix: cutting to BlendList vcam sometimes produced a few bad frames
    • Bugfix: smart update tracks the targets more efficiently and correctly, and supports RigidBody interpolation (2018.2 and up)
    • Enhancement: POV component interprets POV as relative to parent transform if there is one
    • API change: OnCameraLive and CameraActivated events take outgoing vcam also as parameter (may be null)

    [2.2.0] - 2018-06-18

    Impulse Module and More

    • New Cinemachine Impulse module for event-driven camera shakes
    • New Event Helper script CinemachineTriggerAction takes action on Collider and Collider2D enter/exit events, and exposes them as UnityEvents
    • New performance-tuning feature: Standby Update. Controls how often to update the vcam when it's in Standby.
    • New NoiseSettings editor with signal preview
    • Added Focal Length or Named FOV presets for Camera Lens
    • Added support for Physical Camera: focal length and Lens Offset
    • New improved Group framing algorithm: tighter group framing in GroupComposer and FramingTransposer
    • Collider: now returns TargetIsObscured if the target is offscreen (great for cameras with fixed aim)
    • Collider: added Minimum Occlusion Time setting, to ignore fleeting obstructions
    • Collider: added Transparent Layers mask, to specify solid objects that don't obstruct view
    • Collider: damping will no longer take the camera through obstacles
    • Collider: Added separate damping setting for when target is being occluded vs when camera is being returned to its normal position
    • Collider: added Smoothing setting, to reduce camera jumpiness in environements with lots of obstacles
    • NoiseSettings: added checkbox for pure sine-wave instead of Perlin wave
    • If no LookAt target, PostProcessing FocusTracksTarget offset is relative to camera
    • TrackedDolly: Default up mode sets Up to World Up
    • Virtual Camera: New Transitions section in inspector that gives more control over blending:
      • Blend Hint provides some control over how the position and rotation are interpolated
      • Inherit Position checkbox to ensure smooth positional handoff from outgoing camera
      • OnCameraLive event gets fired when the camera activates. Useful for custom handlers.
    • Added ScreenSpaceAimWhenTargetsDiffer as a vcam blend hint. This influences what happens when blending between vcams with different LookAt targets
    • Increased stability of vcams with very small FOVs
    • Framing Transposer no longer requires LookAt to be null
    • LensSettings Aspect, Orthographic, IsPhysicalCamera, SensorSize properties no longer internal
    • Noise Profiles: don't magically create assets. Prompt user for filename and location of new or cloned profiles
    • Refactored interaction between timeline and CM brain, to improve handling of edge cases (fogbugz case 1048497)
    • Bugfix: StateDrivenCamera Editor was not finding states if target was OverrideController
    • Bugfix when dragging orbital transposer transform: take bias into account
    • Bugfix: SaveDuringPlay was not handling asset fields correctly - was sometimes crushing assets
    • Bugfix: SimpleFollow transposers were not initilizing their position correctly at game start
    • Bugfix: Timeline with CM shot was causing jitter in some FixedUpdate situations
    • Bugfix: Multiple brains with heterogeneous update methods were not behaving correctly. CM will now support this, but you must make sure that the brains have different layer masks.
    • Example scenes now include use of CinemachineTriggerAction script.

    [2.1.13] - 2018-05-09

    Removed dependency on nonexistant Timeline package, minor bugfixes

    • Bugfix: Custom Blends "Any to Any" was not working (regression)
    • Bugfix: Composer was sometimes getting wrong aspect if multiple brains with different aspect ratios
    • Bugfix: could not drag vcam transforms if multiple inspectors and one is hidden
    • Bugfix: Framing Transposer initializes in the wrong place - noticeable if dead zone

    [2.1.12] - 2018-02-26

    Storyboard, Bugfixes and other enhancements. Also some restructuring for Package Manager

    • Project restructure: Removed Base, Timeline, and PostFX folders from project root. PostProcessing code must now be manually imported from Cinemachine menu. No more dependencies on scripting defines.
    • New Storyboard extension, to display images over the vcams. Comes with a Waveform monitor window for color grading
    • New option to specify vcam position blend style: linear, spherical, or cylindrical, based on LookAt target
    • Added API to support seamless position warping of target objects: OnTargetObjectWarped().
    • Added support for custom blend curves
    • Lookahead: added Ignore Y Axis Movement option
    • Added support for cascading blends (i.e. blending from mid-blend looks better)
    • POV/Orbital/FreeLook axis: exposed Min, Max, and Wrap in the UI, for customized axis range
    • FreeLook: added Y Axis recentering
    • POV: Added recentering feature to both axes
    • Path: Added Normalized Path units option: 0 is start of path, 1 is end.
    • Path: added length display in inspector
    • Timeline Clip Editor: vcam sections are now collapsible
    • API enhancement: added Finalize to Pipeline stages, called even for manager-style vcams
    • Bugfix: PostProcessing V2 DoF blending works better
    • Bugfix: OrbitalTransposer works better with WorldUp overrides
    • Bugfix: Remove StateDrivenCamera "not playing a controller" warning
    • Bugfix: Handle exceptions thrown by assemblies that don't want to be introspected
    • Bugfix: vcams following physics objects incorrectly snapped to origin after exiting play mode
    • Bugfix: predictor now supports time pause
    • Bugfix: Moved StartCoroutine in Brain to OnEnable()
    • Bugfix: Collider was causing problems in Physics on Android platforms
    • Bugfix: dragging a vcam's position updtaes prefabs properly
    • Bugfix: All extension now respect the "enabled" checkbox
    • Bugfix: Undo for Extasion add will no longer generate null references

    [2.1.10] - 2017-11-28

    This is the first UPM release of Unity Package Cinemachine.

    • New Aim component: Same As Follow Target simply uses the same orientation as the Follow target
    • Perlin Noise component: added inspector UI to clone or locate existing Noise profiles, and to create new ones
    • Noise Presets were moved outside of the Examples folder
    • Example Assets are now included as embedded package, not imported by default
    • Bugfix: FreeLook with PositionDelta was not properly updating the heading
    • Bugfix: Transitioning between FreeLooks simetimes caused a short camera freeze
    • Bugfix: Added some null checks to FreeLook, to prevent error messages at build time

    [2.1.9] - 2017-11-17

    Initial version.

    Version 2.1.9 cloned from private development repository, corresponding to package released on the asset store

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