Class CinemachinePOV
This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera in response to the user's mouse or joystick input.
The composer does not change the camera's position. It will only pan and tilt the camera where it is, in order to get the desired framing. To move the camera, you have to use the virtual camera's Body section.
Inherited Members
Namespace: Cinemachine
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
public class CinemachinePOV : CinemachineComponentBaseFields
m_HorizontalAxis
The Horizontal axis. Value is -180..180. Controls the horizontal orientation
Declaration
public AxisState m_HorizontalAxisField Value
| Type | Description | 
|---|---|
| AxisState | 
m_HorizontalRecentering
Controls how automatic recentering of the Horizontal axis is accomplished
Declaration
public AxisState.Recentering m_HorizontalRecenteringField Value
| Type | Description | 
|---|---|
| AxisState.Recentering | 
m_VerticalAxis
The Vertical axis. Value is -90..90. Controls the vertical orientation
Declaration
public AxisState m_VerticalAxisField Value
| Type | Description | 
|---|---|
| AxisState | 
m_VerticalRecentering
Controls how automatic recentering of the Vertical axis is accomplished
Declaration
public AxisState.Recentering m_VerticalRecenteringField Value
| Type | Description | 
|---|---|
| AxisState.Recentering | 
Properties
IsValid
True if component is enabled and has a LookAt defined
Declaration
public override bool IsValid { get; }Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
Overrides
Stage
Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage
Declaration
public override CinemachineCore.Stage Stage { get; }Property Value
| Type | Description | 
|---|---|
| CinemachineCore.Stage | 
Overrides
Methods
MutateCameraState(ref CameraState, Single)
Applies the axis values and orients the camera accordingly
Declaration
public override void MutateCameraState(ref CameraState curState, float deltaTime)Parameters
| Type | Name | Description | 
|---|---|---|
| CameraState | curState | The current camera state | 
| System.Single | deltaTime | Used for calculating damping. Not used. | 
Overrides
OnTransitionFromCamera(ICinemachineCamera, Vector3, Single, ref CinemachineVirtualCameraBase.TransitionParams)
Notification that this virtual camera is going live. Base class implementation does nothing.
Declaration
public override bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime, ref CinemachineVirtualCameraBase.TransitionParams transitionParams)Parameters
| Type | Name | Description | 
|---|---|---|
| ICinemachineCamera | fromCam | The camera being deactivated. May be null. | 
| Vector3 | worldUp | Default world Up, set by the CinemachineBrain | 
| System.Single | deltaTime | Delta time for time-based effects (ignore if less than or equal to 0) | 
| CinemachineVirtualCameraBase.TransitionParams | transitionParams | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if the vcam should do an internal update as a result of this call |