Class CinemachineHardLookAt
This is a CinemachineComponent in the Aim section of the component pipeline.
Its job is to aim the camera hard at the LookAt target.
Inheritance
System.Object
CinemachineHardLookAt
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
public class CinemachineHardLookAt : CinemachineComponentBase
Properties
IsValid
True if component is enabled and has a LookAt defined
Declaration
public override bool IsValid { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
Stage
Get the Cinemachine Pipeline stage that this component implements.
Always returns the Aim stage
Declaration
public override CinemachineCore.Stage Stage { get; }
Property Value
Overrides
Methods
MutateCameraState(ref CameraState, Single)
Applies the composer rules and orients the camera accordingly
Declaration
public override void MutateCameraState(ref CameraState curState, float deltaTime)
Parameters
Type |
Name |
Description |
CameraState |
curState |
The current camera state
|
System.Single |
deltaTime |
Used for calculating damping. If less than
zero, then target will snap to the center of the dead zone.
|
Overrides
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