Class CinemachineHardLockToTarget
This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to place the camera on the Follow Target.
Inherited Members
Namespace: Cinemachine
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
public class CinemachineHardLockToTarget : CinemachineComponentBaseProperties
IsValid
True if component is enabled and has a LookAt defined
Declaration
public override bool IsValid { get; }Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
Overrides
Stage
Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage
Declaration
public override CinemachineCore.Stage Stage { get; }Property Value
| Type | Description | 
|---|---|
| CinemachineCore.Stage | 
Overrides
Methods
MutateCameraState(ref CameraState, Single)
Applies the composer rules and orients the camera accordingly
Declaration
public override void MutateCameraState(ref CameraState curState, float deltaTime)Parameters
| Type | Name | Description | 
|---|---|---|
| CameraState | curState | The current camera state | 
| System.Single | deltaTime | Used for calculating damping. If less than zero, then target will snap to the center of the dead zone. |