Namespace Cinemachine.Editor | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Namespace Cinemachine.Editor

    Classes

    BaseEditor<T>

    A convenience base class for making inspector editors.

    CinemachineBrainEditor

    CinemachineImpulseChannels

    This class contains setting for the Impulse system. Specifically, it holds the Impulse Channel definitions. These work like Unity Layers, you can define and name them, and create masks to filter only the layers you want.

    CinemachineLensPresets

    User-definable named presets for lenses. This is a Singleton asset, available in editor only

    CinemachineScreenComposerGuides

    CinemachineVirtualCameraBaseEditor<T>

    Base class for virtual camera editors. Handles drawing the header and the basic properties.

    InspectorUtility

    ScriptableObjectUtility

    SerializedPropertyHelper

    Helpers for the editor

    Structs

    CinemachineLensPresets.PhysicalPreset

    Physical Lens Preset

    CinemachineLensPresets.Preset

    Lens Preset

    Delegates

    CinemachineScreenComposerGuides.ObjectGetter

    CinemachineScreenComposerGuides.RectGetter

    CinemachineScreenComposerGuides.RectSetter

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023