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    Class CinemachineVolumeSettings

    This behaviour is a liaison between Cinemachine with the Post-Processing v3 module.

    As a component on the Virtual Camera, it holds a Post-Processing Profile asset that will be applied to the Unity camera whenever the Virtual camera is live. It also has the optional functionality of animating the Focus Distance and DepthOfField properties of the Camera State, and applying them to the current Post-Processing profile, provided that profile has a DepthOfField effect that is enabled.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineVolumeSettings
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.InvokeRepeating(string, float, float)
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    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
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    Behaviour.isActiveAndEnabled
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    Component.GetComponent<T>()
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    Component.TryGetComponent<T>(out T)
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    Component.transform
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    Component.tag
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    Object.Equals(object)
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    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
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    Object.InstantiateAsync<T>(T, InstantiateParameters)
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    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Cinemachine.PostFX
    Assembly: Cinemachine.dll
    Syntax
    [AddComponentMenu("")]
    public class CinemachineVolumeSettings : MonoBehaviour
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