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    Class CinemachinePostProcessing

    This behaviour is a liaison between Cinemachine with the Post-Processing v2 module. You must have the Post-Processing V2 stack package installed in order to use this behaviour.

    As a component on the Virtual Camera, it holds a Post-Processing Profile asset that will be applied to the Unity camera whenever the Virtual camera is live. It also has the optional functionality of animating the Focus Distance and DepthOfField properties of the Camera State, and applying them to the current Post-Processing profile, provided that profile has a DepthOfField effect that is enabled.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineExtension
    CinemachinePostProcessing
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.VirtualCamera
    CinemachineExtension.Awake()
    CinemachineExtension.OnEnable()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.ConnectToVcam(bool)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
    CinemachineExtension.OnTargetObjectWarped(Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.RequiresUserInput
    CinemachineExtension.GetExtraState<T>(ICinemachineCamera)
    CinemachineExtension.GetAllExtraStates<T>()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
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    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
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    object.Equals(object, object)
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    object.MemberwiseClone()
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    Namespace: Cinemachine.PostFX
    Assembly: Cinemachine.dll
    Syntax
    [AddComponentMenu("")]
    public class CinemachinePostProcessing : CinemachineExtension

    Methods

    PostPipelineStageCallback(CinemachineVirtualCameraBase, Stage, ref CameraState, float)

    Apply PostProcessing effects

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    float deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
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