docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Delegate CinemachineFreeLook.CreateRigDelegate

    Override component pipeline creation. This needs to be done by the editor to support Undo. The override must do exactly the same thing as the CreatePipeline method in this class.

    Namespace: Cinemachine
    Assembly: Cinemachine.dll
    Syntax
    public delegate CinemachineVirtualCamera CinemachineFreeLook.CreateRigDelegate(CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom)
    Parameters
    Type Name Description
    CinemachineFreeLook vcam

    The FreeLook for which to create the rig

    string name

    The name of the rig

    CinemachineVirtualCamera copyFrom

    Template from which to copy rig settings

    Returns
    Type Description
    CinemachineVirtualCamera

    The created rig

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)