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    Class CinemachineBlendListCamera

    This is a virtual camera "manager" that owns and manages a collection of child Virtual Cameras. When the camera goes live, these child vcams are enabled, one after another, holding each camera for a designated time. Blends between cameras are specified. The last camera is held indefinitely.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineVirtualCameraBase
    CinemachineBlendListCamera
    Implements
    ICinemachineCamera
    ISerializationCallbackReceiver
    Inherited Members
    CinemachineVirtualCameraBase.m_ExcludedPropertiesInInspector
    CinemachineVirtualCameraBase.m_LockStageInInspector
    CinemachineVirtualCameraBase.ValidatingStreamVersion
    CinemachineVirtualCameraBase.m_Priority
    CinemachineVirtualCameraBase.FollowTargetAttachment
    CinemachineVirtualCameraBase.LookAtTargetAttachment
    CinemachineVirtualCameraBase.m_StandbyUpdate
    CinemachineVirtualCameraBase.GetMaxDampTime()
    CinemachineVirtualCameraBase.DetachedFollowTargetDamp(float, float, float)
    CinemachineVirtualCameraBase.DetachedFollowTargetDamp(Vector3, Vector3, float)
    CinemachineVirtualCameraBase.DetachedFollowTargetDamp(Vector3, float, float)
    CinemachineVirtualCameraBase.DetachedLookAtTargetDamp(float, float, float)
    CinemachineVirtualCameraBase.DetachedLookAtTargetDamp(Vector3, Vector3, float)
    CinemachineVirtualCameraBase.DetachedLookAtTargetDamp(Vector3, float, float)
    CinemachineVirtualCameraBase.AddExtension(CinemachineExtension)
    CinemachineVirtualCameraBase.RemoveExtension(CinemachineExtension)
    CinemachineVirtualCameraBase.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
    CinemachineVirtualCameraBase.InvokePrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
    CinemachineVirtualCameraBase.InvokeOnTransitionInExtensions(ICinemachineCamera, Vector3, float)
    CinemachineVirtualCameraBase.Name
    CinemachineVirtualCameraBase.Priority
    CinemachineVirtualCameraBase.ApplyPositionBlendMethod(ref CameraState, CinemachineVirtualCameraBase.BlendHint)
    CinemachineVirtualCameraBase.VirtualCameraGameObject
    CinemachineVirtualCameraBase.IsValid
    CinemachineVirtualCameraBase.ParentCamera
    CinemachineVirtualCameraBase.PreviousStateIsValid
    CinemachineVirtualCameraBase.UpdateCameraState(Vector3, float)
    CinemachineVirtualCameraBase.OnDestroy()
    CinemachineVirtualCameraBase.OnTransformParentChanged()
    CinemachineVirtualCameraBase.Start()
    CinemachineVirtualCameraBase.GetInputAxisProvider()
    CinemachineVirtualCameraBase.OnValidate()
    CinemachineVirtualCameraBase.Update()
    CinemachineVirtualCameraBase.ResolveLookAt(Transform)
    CinemachineVirtualCameraBase.ResolveFollow(Transform)
    CinemachineVirtualCameraBase.MoveToTopOfPrioritySubqueue()
    CinemachineVirtualCameraBase.CreateBlend(ICinemachineCamera, ICinemachineCamera, CinemachineBlendDefinition, CinemachineBlend)
    CinemachineVirtualCameraBase.PullStateFromVirtualCamera(Vector3, ref LensSettings)
    CinemachineVirtualCameraBase.FollowTargetChanged
    CinemachineVirtualCameraBase.LookAtTargetChanged
    CinemachineVirtualCameraBase.UpdateTargetCache()
    CinemachineVirtualCameraBase.AbstractFollowTargetGroup
    CinemachineVirtualCameraBase.FollowTargetAsVcam
    CinemachineVirtualCameraBase.AbstractLookAtTargetGroup
    CinemachineVirtualCameraBase.LookAtTargetAsVcam
    CinemachineVirtualCameraBase.LegacyUpgrade(int)
    CinemachineVirtualCameraBase.CancelDamping(bool)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Cinemachine
    Assembly: Cinemachine.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [DisallowMultipleComponent]
    [ExecuteAlways]
    [ExcludeFromPreset]
    [AddComponentMenu("Cinemachine/CinemachineBlendListCamera")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/CinemachineBlendListCamera.html")]
    public class CinemachineBlendListCamera : CinemachineVirtualCameraBase, ICinemachineCamera, ISerializationCallbackReceiver

    Fields

    m_Follow

    Default object for the camera children wants to move with (the body target), if not specified in a child rig. May be empty

    Declaration
    [Tooltip("Default object for the camera children wants to move with (the body target), if not specified in a child camera.  May be empty if all of the children define targets of their own.")]
    public Transform m_Follow
    Field Value
    Type Description
    Transform

    m_Instructions

    The set of instructions associating virtual cameras with states. The set of instructions for enabling child cameras

    Declaration
    [Tooltip("The set of instructions for enabling child cameras.")]
    public CinemachineBlendListCamera.Instruction[] m_Instructions
    Field Value
    Type Description
    Instruction[]

    m_LookAt

    Default object for the camera children to look at (the aim target), if not specified in a child rig. May be empty

    Declaration
    [Tooltip("Default object for the camera children to look at (the aim target), if not specified in a child camera.  May be empty if all of the children define targets of their own.")]
    public Transform m_LookAt
    Field Value
    Type Description
    Transform

    m_Loop

    When enabled, the child vcams will cycle indefinitely instead of just stopping at the last one

    Declaration
    [Tooltip("When enabled, the child vcams will cycle indefinitely instead of just stopping at the last one")]
    public bool m_Loop
    Field Value
    Type Description
    bool

    m_ShowDebugText

    When enabled, the current camera and blend will be indicated in the game window, for debugging

    Declaration
    [Tooltip("When enabled, the current child camera and blend will be indicated in the game window, for debugging")]
    public bool m_ShowDebugText
    Field Value
    Type Description
    bool

    Properties

    ChildCameras

    The list of child cameras. These are just the immediate children in the hierarchy.

    Declaration
    public CinemachineVirtualCameraBase[] ChildCameras { get; }
    Property Value
    Type Description
    CinemachineVirtualCameraBase[]

    Description

    Gets a brief debug description of this virtual camera, for use when displayiong debug info

    Declaration
    public override string Description { get; }
    Property Value
    Type Description
    string
    Overrides
    CinemachineVirtualCameraBase.Description

    Follow

    Get the current Follow target. Returns parent's Follow if parent is non-null and no specific Follow defined for this camera

    Declaration
    public override Transform Follow { get; set; }
    Property Value
    Type Description
    Transform
    Overrides
    CinemachineVirtualCameraBase.Follow

    IsBlending

    Is there a blend in progress?

    Declaration
    public bool IsBlending { get; }
    Property Value
    Type Description
    bool

    LiveChild

    Get the current "best" child virtual camera, that would be chosen if the State Driven Camera were active.

    Declaration
    public ICinemachineCamera LiveChild { get; set; }
    Property Value
    Type Description
    ICinemachineCamera

    LookAt

    Get the current LookAt target. Returns parent's LookAt if parent is non-null and no specific LookAt defined for this camera

    Declaration
    public override Transform LookAt { get; set; }
    Property Value
    Type Description
    Transform
    Overrides
    CinemachineVirtualCameraBase.LookAt

    State

    The State of the current live child

    Declaration
    public override CameraState State { get; }
    Property Value
    Type Description
    CameraState
    Overrides
    CinemachineVirtualCameraBase.State

    Methods

    ForceCameraPosition(Vector3, Quaternion)

    Force the virtual camera to assume a given position and orientation

    Declaration
    public override void ForceCameraPosition(Vector3 pos, Quaternion rot)
    Parameters
    Type Name Description
    Vector3 pos

    Worldspace pposition to take

    Quaternion rot

    Worldspace orientation to take

    Overrides
    CinemachineVirtualCameraBase.ForceCameraPosition(Vector3, Quaternion)

    InternalUpdateCameraState(Vector3, float)

    Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation updates all the children, chooses the best one, and implements any required blending.

    Declaration
    public override void InternalUpdateCameraState(Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Overrides
    CinemachineVirtualCameraBase.InternalUpdateCameraState(Vector3, float)

    IsLiveChild(ICinemachineCamera, bool)

    Check whether the vcam a live child of this camera.

    Declaration
    public override bool IsLiveChild(ICinemachineCamera vcam, bool dominantChildOnly = false)
    Parameters
    Type Name Description
    ICinemachineCamera vcam

    The Virtual Camera to check

    bool dominantChildOnly

    If truw, will only return true if this vcam is the dominat live child

    Returns
    Type Description
    bool

    True if the vcam is currently actively influencing the state of this vcam

    Overrides
    CinemachineVirtualCameraBase.IsLiveChild(ICinemachineCamera, bool)

    OnDisable()

    Uninstall the GUI handler

    Declaration
    protected override void OnDisable()
    Overrides
    CinemachineVirtualCameraBase.OnDisable()

    OnEnable()

    Makes sure the internal child cache is up to date

    Declaration
    protected override void OnEnable()
    Overrides
    CinemachineVirtualCameraBase.OnEnable()

    OnTargetObjectWarped(Transform, Vector3)

    This is called to notify the vcam that a target got warped, so that the vcam can update its internal state to make the camera also warp seamlessy.

    Declaration
    public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta)
    Parameters
    Type Name Description
    Transform target

    The object that was warped

    Vector3 positionDelta

    The amount the target's position changed

    Overrides
    CinemachineVirtualCameraBase.OnTargetObjectWarped(Transform, Vector3)

    OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    Notification that this virtual camera is going live.

    Declaration
    public override void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    ICinemachineCamera fromCam

    The camera being deactivated. May be null.

    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Overrides
    CinemachineVirtualCameraBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    Implements

    ICinemachineCamera
    ISerializationCallbackReceiver
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