Class SaveDuringPlayAttribute | Package Manager UI website
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    Class SaveDuringPlayAttribute

    Invoke play-mode-save for a class. This class's fields will be scanned upon exiting play mode, and its property values will be applied to the scene object. This is a stopgap measure that will become obsolete once Unity implements play-mode-save in a more general way.

    Inheritance
    System.Object
    System.Attribute
    SaveDuringPlayAttribute
    Inherited Members
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo)
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.MemberInfo, System.Type)
    System.Attribute.IsDefined(System.Reflection.MemberInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.MemberInfo, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.MemberInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.ParameterInfo, System.Type)
    System.Attribute.IsDefined(System.Reflection.ParameterInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.ParameterInfo, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.ParameterInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.Module)
    System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Type, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.Module, System.Type)
    System.Attribute.IsDefined(System.Reflection.Module, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.Module, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.Module, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.Assembly, System.Type)
    System.Attribute.IsDefined(System.Reflection.Assembly, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.Assembly, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.Assembly, System.Type, System.Boolean)
    System.Attribute.Equals(System.Object)
    System.Attribute.GetHashCode()
    System.Attribute.Match(System.Object)
    System.Attribute.IsDefaultAttribute()
    System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfoCount(System.UInt32)
    System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfo(System.UInt32, System.UInt32, System.IntPtr)
    System.Attribute.System.Runtime.InteropServices._Attribute.GetIDsOfNames(System.Guid, System.IntPtr, System.UInt32, System.UInt32, System.IntPtr)
    System.Attribute.System.Runtime.InteropServices._Attribute.Invoke(System.UInt32, System.Guid, System.UInt32, System.Int16, System.IntPtr, System.IntPtr, System.IntPtr, System.IntPtr)
    System.Attribute.TypeId
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Cinemachine
    Syntax
    public sealed class SaveDuringPlayAttribute : Attribute, _Attribute
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