Sets the algorithm for determining the target's heading for purposes of re-centering the camera
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)] public enum HeadingDefinition
Target heading calculated from the difference between its position on the last update and current frame.
Target heading calculated from the Target Transform's euler Y angle
Target heading calculated from its Rigidbody's velocity. If no Rigidbody exists, it will fall back to HeadingDerivationMode.PositionDelta
Default heading is a constant world space heading.