Collision activation
If you want to deactivate the collision handling of a character, there are several options to disable:
- Set the character
PhysicsCollider
's collision response to None
. This will prevent other rigidbodies from detecting collisions with your character, but it will not prevent your character from detecting hits with other rigidbodies.
- Set
KinematicCharacterProperties.EvaluateGrounding
to false
. This will prevent the character from detecting the ground and projecting its velocity onto it.
- Set
KinematicCharacterProperties.DetectMovementCollisions
to false
. This will prevent the character from detecting and solving hits resulting from its velocity-based movement.
- Set
KinematicCharacterProperties.DecollideFromOverlaps
to false
. This will prevent the character from de-colliding itself from detected hits.
Ignore collisions
To ignore collisions procedurally with code use the CanCollideWithHit
processor callback.
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