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    Memory aliasing

    Memory aliasing is a way to tell Burst how your code uses data. This can improve and optimize the performance of your application.

    Memory aliasing happens when locations in the memory overlap each other.

    The following example shows a job that copies data from an input array to an output array:

    [BurstCompile]
    private struct CopyJob : IJob
    {
        [ReadOnly]
        public NativeArray<float> Input;
    
        [WriteOnly]
        public NativeArray<float> Output;
    
        public void Execute()
        {
            for (int i = 0; i < Input.Length; i++)
            {
                Output[i] = Input[i];
            }
        }
    }
    

    No memory aliasing

    If the arrays Input and Output don't overlap, which means that their respective memory location doesn't overlap, the code returns the following result after running this job on a sample input/output:

    Memory with no aliasing
    Memory with no aliasing

    If Burst is noalias aware, it can work at the scalar level to optimize the previous scalar loop. It does this through a process called vectorizing, where it rewrites the loop to process elements in a small batch. For example, Burst could work at vector level in 4 by 4 elements:

    Memory with no aliasing vectorized
    Memory with no aliasing vectorized

    Memory aliasing

    If the Output array overlaps the Input array by one element (for example Output[0] points to Input[1]), then this means that the memory is aliasing. This gives the following result when you run CopyJob without the auto vectorizer:

    Memory with aliasing
    Memory with aliasing

    If Burst isn't aware of the memory aliasing, it tries to auto vectorize the loop, which results in the following:

    Memory with aliasing and invalid vectorized code
    Memory with aliasing and invalid vectorized code

    The result of this code is invalid and might lead to bugs if Burst can't identify them.

    Generated code

    In the CopyJob example, there is an x64 assembly targeted at AVX2 in its loop. The instruction vmovups moves 8 floats, so a single auto vectorized loop moves 4 × 8 floats, which equals 32 floats copied per loop iteration, instead of just one:

    .LBB0_4:
        vmovups ymm0, ymmword ptr [rcx - 96]
        vmovups ymm1, ymmword ptr [rcx - 64]
        vmovups ymm2, ymmword ptr [rcx - 32]
        vmovups ymm3, ymmword ptr [rcx]
        vmovups ymmword ptr [rdx - 96], ymm0
        vmovups ymmword ptr [rdx - 64], ymm1
        vmovups ymmword ptr [rdx - 32], ymm2
        vmovups ymmword ptr [rdx], ymm3
        sub     rdx, -128
        sub     rcx, -128
        add     rsi, -32
        jne     .LBB0_4
        test    r10d, r10d
        je      .LBB0_8
    

    The following example shows the same Burst compiled loop, but Burst's aliasing is artificially disabled:

    .LBB0_2:
        mov     r8, qword ptr [rcx]
        mov     rdx, qword ptr [rcx + 16]
        cdqe
        mov     edx, dword ptr [rdx + 4*rax]
        mov     dword ptr [r8 + 4*rax], edx
        inc     eax
        cmp     eax, dword ptr [rcx + 8]
        jl      .LBB0_2
    

    The result is entirely scalar and runs approximately 32 times slower than the highly optimized, vectorized variant that the original alias analysis produces.

    Function cloning

    For function calls where Burst knows about the aliasing between parameters to the function, Burst can infer the aliasing. It can then propagate this onto the called function to improve optimization:

    [MethodImpl(MethodImplOptions.NoInlining)]
    int Bar(ref int a, ref int b)
    {
        a = 42;
        b = 13;
        return a;
    }
    
    int Foo()
    {
        var a = 53;
        var b = -2;
    
        return Bar(ref a, ref b);
    }
    

    The assembly for Bar would be:

    mov     dword ptr [rcx], 42
    mov     dword ptr [rdx], 13
    mov     eax, dword ptr [rcx]
    ret
    

    This is because Burst doesn't know the aliasing of a and b within the Bar function. This is in line with what other compiler technologies do with this code snippet.

    Burst is smarter than this though. Through a process of function cloning, Burst creates a copy of Bar where it knows that the aliasing properties of a and b don't alias. It then replaces the original call to Bar with a call to the copy. This results in the following assembly:

    mov     dword ptr [rcx], 42
    mov     dword ptr [rdx], 13
    mov     eax, 42
    ret
    

    In this scenario, Burst doesn't perform the second load from a.

    Aliasing checks

    Because aliasing is key to Burst's ability to optimize for performance, there are some aliasing intrinsics:

    • Unity.Burst.CompilerServices.Aliasing.ExpectAliased expects that the two pointers do alias, and generates a compiler error if not.
    • Unity.Burst.CompilerServices.Aliasing.ExpectNotAliased expects that the two pointers don't alias, and generates a compiler error if not.

    An example:

    using static Unity.Burst.CompilerServices.Aliasing;
    
    [BurstCompile]
    private struct CopyJob : IJob
    {
        [ReadOnly]
        public NativeArray<float> Input;
    
        [WriteOnly]
        public NativeArray<float> Output;
    
        public unsafe void Execute()
        {
            // NativeContainer attributed structs (like NativeArray) cannot alias with each other in a job struct!
            ExpectNotAliased(Input.getUnsafePtr(), Output.getUnsafePtr());
    
            // NativeContainer structs cannot appear in other NativeContainer structs.
            ExpectNotAliased(in Input, in Output);
            ExpectNotAliased(in Input, Input.getUnsafePtr());
            ExpectNotAliased(in Input, Output.getUnsafePtr());
            ExpectNotAliased(in Output, Input.getUnsafePtr());
            ExpectNotAliased(in Output, Output.getUnsafePtr());
    
            // But things definitely alias with themselves!
            ExpectAliased(in Input, in Input);
            ExpectAliased(Input.getUnsafePtr(), Input.getUnsafePtr());
            ExpectAliased(in Output, in Output);
            ExpectAliased(Output.getUnsafePtr(), Output.getUnsafePtr());
        }
    }
    

    These checks only run when optimizations are enabled, because proper aliasing deduction is intrinsically linked to the optimizer's ability to see through functions via inlining.

    Additional resources

    • NoAlias attribute
    • Aliasing and the job system
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