docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method sign_epi8

    sign_epi8(v128, v128)

    Negate packed 8-bit integers in "a" when the corresponding signed 8-bit integer in "b" is negative, and store the results in "dst". Element in "dst" are zeroed out when the corresponding element in "b" is zero.

    Declaration
    public static v128 sign_epi8(v128 a, v128 b)
    Parameters
    Type Name Description
    v128 a

    Vector a

    v128 b

    Vector b

    Returns
    Type Description
    v128

    Vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)