docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method sll_epi16

    sll_epi16(v128, v128)

    Shift packed 16-bit integers in "a" left by "count" while shifting in zeros, and store the results in "dst".

    Declaration
    public static v128 sll_epi16(v128 a, v128 count)
    Parameters
    Type Name Description
    v128 a

    Vector a

    v128 count

    Offset

    Returns
    Type Description
    v128

    Vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)