docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method bslli_si128

    bslli_si128(v128, int)

    Shift "a" left by "imm8" bytes while shifting in zeros, and store the results in "dst".

    Declaration
    public static v128 bslli_si128(v128 a, int imm8)
    Parameters
    Type Name Description
    v128 a

    Vector a

    int imm8

    Offset

    Returns
    Type Description
    v128

    Vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)