docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method mm256_movemask_epi8

    mm256_movemask_epi8(v256)

    Create mask from the most significant bit of each 8-bit element in a, and store the result in dst.

    Declaration
    public static int mm256_movemask_epi8(v256 a)
    Parameters
    Type Name Description
    v256 a

    Vector a

    Returns
    Type Description
    int

    Integer

    Remarks

    **** vpmovmskb r32, ymm

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)