docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method mm256_blendv_epi8

    mm256_blendv_epi8(v256, v256, v256)

    Blend packed 8-bit integers from a and b using mask, and store the results in dst.

    Declaration
    public static v256 mm256_blendv_epi8(v256 a, v256 b, v256 mask)
    Parameters
    Type Name Description
    v256 a

    Vector a

    v256 b

    Vector b

    v256 mask

    Mask

    Returns
    Type Description
    v256

    Vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)