docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method testz_ps

    testz_ps(v128, v128)

    Compute the bitwise AND of 128 bits (representing single-precision (32-bit) floating-point elements) in a and b, producing an intermediate 128-bit value, and set ZF to 1 if the sign bit of each 32-bit element in the intermediate value is zero, otherwise set ZF to 0. Compute the bitwise NOT of a and then AND with b, producing an intermediate value, and set CF to 1 if the sign bit of each 32-bit element in the intermediate value is zero, otherwise set CF to 0. Return the ZF value.

    Declaration
    public static int testz_ps(v128 a, v128 b)
    Parameters
    Type Name Description
    v128 a

    Vector a

    v128 b

    Vector b

    Returns
    Type Description
    int

    ZF value

    Remarks

    **** VTESTPS xmm1, xmm2/v128

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)