docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vuzp2q_f64

    vuzp2q_f64(v128, v128)

    Unzip vectors (secondary). This instruction reads corresponding odd-numbered vector elements from the two source SIMD&FP registers, places the result from the first source register into consecutive elements in the lower half of a vector, and the result from the second source register into consecutive elements in the upper half of a vector, and writes the vector to the destination SIMD&FP register.This instruction can be used with UZP1 to de-interleave two vectors.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: UZP2 Vd.2D,Vn.2D,Vm.2D

    Declaration
    public static v128 vuzp2q_f64(v128 a0, v128 a1)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    v128 a1

    128-bit vector a1

    Returns
    Type Description
    v128

    128-bit vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)