docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vqshlq_n_u16

    vqshlq_n_u16(v128, int)

    Unsigned saturating Shift Left (immediate). This instruction takes each vector element in the source SIMD&FP register, shifts it by an immediate value, places the results in a vector, and writes the vector to the destination SIMD&FP register. The results are truncated. For rounded results, see UQRSHL.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: UQSHL Vd.8H,Vn.8H,#n

    Declaration
    public static v128 vqshlq_n_u16(v128 a0, int a1)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    int a1

    Int32 a1

    Returns
    Type Description
    v128

    128-bit vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)