docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vqrshlh_u16

    vqrshlh_u16(ushort, short)

    Unsigned saturating Rounding Shift Left (register). This instruction takes each vector element of the first source SIMD&FP register, shifts the vector element by a value from the least significant byte of the corresponding vector element of the second source SIMD&FP register, places the results into a vector, and writes the vector to the destination SIMD&FP register.If the shift value is positive, the operation is a left shift. Otherwise, it is a right shift. The results are rounded. For truncated results, see UQSHL.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: UQRSHL Hd,Hn,Hm

    Declaration
    public static ushort vqrshlh_u16(ushort a0, short a1)
    Parameters
    Type Name Description
    ushort a0

    UInt16 a0

    short a1

    Int16 a1

    Returns
    Type Description
    ushort

    UInt16

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)